What DO I Do…?

I am what you might call, multifaceted...

I am primarily a character and creature animator for film, games, VR / AR, music videos and commercials, but...

I am also a capable character and creature designer, illustrator, CG modeler, sculptor, mold maker, wood carver, and I even do a little rigging for game animation which you can see samples of in my Portfolio Pages above. Throughout my 26+ years in the entertainment industry I have worked for many types of studios as both a Specialist and Generalist. Often smaller studios have asked me to contribute to Animation, Modeling, Rigging, Character Design, Texturing, and Game Design.

At the larger studios I focused on specializing in Character and Creature Animation…!

I'm also an educator...!

The Gnomon School of VFX

( Animation Instructor & Curriculum Development )

2011 Master Class:
Realistic Creature Animation

Character 1: Fundamentals

Character 2: Body Mechanics

Character 3: Acting & Performance

Character 4: Facial animation & Dialogue

Creature 1: Real Animals

Creature 2: Fantasy Animals

Portfolio Reviews

Animation Mentor

( Animation Instructor )

Basic Foundations

Psychology of Body Mechanics

Body Mechanics

Introduction to Acting

Advanced Acting

Polishing & Portfolio

AnimSchool

( Animation Instructor & Curriculum Development )

Creature Animation

Motion Capture Editing

Game Pipeline

The John Hughes Institute

Arizona State University ( Prevz & Virtual Filmmaking )

Basics of 3D & Realtime Software

Unreal Engine as used in Previsualization