What DO I Do…?
I am what you might call, multifaceted...
I am primarily a character and creature animator for film, games, VR / AR, music videos and commercials, but...
I am also a capable character and creature designer, illustrator, CG modeler, sculptor, mold maker, wood carver, and I even do a little rigging for game animation which you can see samples of in my Portfolio Pages above. Throughout my 26+ years in the entertainment industry I have worked for many types of studios as both a Specialist and Generalist. Often smaller studios have asked me to contribute to Animation, Modeling, Rigging, Character Design, Texturing, and Game Design.
At the larger studios I focused on specializing in Character and Creature Animation…!
I'm also an educator...!
The Gnomon School of VFX
( Animation Instructor & Curriculum Development )
2011 Master Class:
Realistic Creature Animation
Character 1: Fundamentals
Character 2: Body Mechanics
Character 3: Acting & Performance
Character 4: Facial animation & Dialogue
Creature 1: Real Animals
Creature 2: Fantasy Animals
Portfolio Reviews
Animation Mentor
( Animation Instructor )
Basic Foundations
Psychology of Body Mechanics
Body Mechanics
Introduction to Acting
Advanced Acting
Polishing & Portfolio
AnimSchool
( Animation Instructor & Curriculum Development )
Creature Animation
Motion Capture Editing
Game Pipeline
The John Hughes Institute
Arizona State University ( Prevz & Virtual Filmmaking )
Basics of 3D & Realtime Software
Unreal Engine as used in Previsualization