I am what you might call multifaceted...
I am primarily a character and creature animator for film, games, VR / AR, music videos and commercials, but... I am also a capable character and creature designer, illustrator, CG modeler, sculptor, mold maker, wood carver, and even do a little rigging for animation.
Throughout my 18+ years in the entertainment industry I have worked for many types of studios as both a Specialist and Generalist. Often smaller studios have asked me to contribute to Animation, Modeling, Rigging, Character Design, Texturing, and Game Design. At the larger studios I focused on specializing in Character and Creature Animation.
I'm also an educator...
The Gnomon School of VFX ( 2011 - 2014 )
Animation Instructor and Curriculum Development
- 2011 Master Class:
Realistic Creature Animation
- Character 1: Fundamentals
- Character 2: Body Mechanics
- Character 3: Acting & Performance
- Character 4: Facial animation & Dialogue
- Creature 1: Real Animals
- Creature 2: Fantasy Animals
- Portfolio Reviews
Animation Mentor ( 2006 - 2008 )
- Basic Foundations
- Psychology of Body Mechanics
- Body Mechanics
- Introduction to Acting
- Advanced Acting
- Polishing & Portfolio