• Feature Films, Games, VR / AR, Television, Live Events, Commercials, and Music Videos.
  • Maya, 3DS Max, Softimage XSI, Motion Builder, Photoshop, Painter, Z-Brush, Unreal Engine, Assorted Proprietary Game Engine 
  • Key Frame and Motion Capture experience
  • Ability to work as an essential team member or autonomously for special projects and development.


Rhythm & Hues - Sr. Animator - Staff

Alvin & The Chipmunks 2:  Chipmunk animation in assorted shots including the finale with all 6 chipmunks
Land of the Lost: T-Rex Animation
Night at the Museum:  Animal stampede down stairs, Elephant / Mammoth Run and Walk Cycles Garfield 2 - Previs, Final character animation for film
The Lion The Witch & The Wardrobe:  Realistic and fantasy creature animation
Garfield The Movie:  Pre-vis working with director and editors, Final character animation for film
Elektra: Object and digi-double animation

Digital Domain: Sr. Animator Contract

Jungle Book:  Sequence design and Previs for Kaa (Snake) King Loui (Orangutan) and Baloo (Bear)performance and dialogue.
Thor:  Viking villagers in the village freeze sequence and Battle with Odin’s army sequence
Real Steel:  Keyframe and mocap Editing for robots. Primarily in the Noisy Boy and Midas match
Tron Legacy:  Digital Stunt Doubles, Light Racer buggy, Light Cycles, and Light Jet sequences
Speed Racer:  Pre-vis, Car and Digital Stunt Double animation

Pixomondo: Sr. Animator - Contract

DieHard 5: Helicopter, Truck and Digital Stunt Doubles for final action sequence
Iron Man 2: Iron Man Suit for birthday sequence and Competitor Suit for the senate hearing sequence
Hunger Games: Tracker Jacker Insect animation

Spin VFX: Lead Animator - Contract

Outlander: Alien Creature and Digital Stunt Double animation

Television & Commercials:

Pixomondo - Sr. Animator - contract

Terra Nova: Assorted Dinosaurs throughout the 13 T.V. episodes producedReel Works: Traditional Production Artist

Reel Works - Look Design & Production Artist

How to make Chocolate Milk: Hershey's Come and Get it: Hershey's
Avalanche: Publix
Beach: Publix
Grocery Bag: Publix


EA / Bioware - 

StarWars The Old Republic: Motion capture editing and keyframe animation of characters and creatures

Blur Studios - Sr. Animator Cinematic Trailers & Cut Scenes

Halo 2 Master Chief Collection:  Microsoft
Tom Clancy’s The Division:  Ubisoft
Resident Evil Operation Raccoon City:  Capcom

Digital Domain - Animator cinematic and cut scenes

Medal of Honor Rising Sun: E3 Cinematic EA Games 007 Everything or Nothing: E3 Cinematic EA Games

Pandemic Studios - Sr. Animator in game animation and rigging

Spec Warrior: Midway, Action / Adventure, 3rd Person, Vietnam Era, PC

Tremor Entertainment - Sr Animator

The Unseen: 3rd Person, fantasy action / adventure, XBOX - Unreleased 

  • In game animation and rigging for low res game play characters and creatures
  • In game animation and rigging for high res Magelords

Kinesoft - Lead Animator (Staff)

Magelords: Strategy, Fantasy, PC
In game animation, rigging, modeling, texture artist,

Sunstorm Interactive - Lead Animator (Staff)

DeerHunter 3: In game animation, rigging, modeling, texture artist , 1st Person, Hunting, PC - WizardWorks

Teaching & Speaking:

The Directors Guild of America

Non-Human Characters Creating Creatures: Physical or Digital
Invited to speak on a panel of Physical and Digital VFX experts at the guilds annual Digital Days gathering.

The Gnomon School of Visual Effects

Animation Curriculum Development / On Line Producer
Character & Creature Animation Instructor
On Line Master Class 2011

CTN animation eXpo

Crafting a Creature Performance Workshop:
Invited to hold an expo workshop discussing approaches to fantasy creature animation, finding reference, and getting in the head of your creature so you can craft a believable performance

Rhythm & Hues Mentoring Program

Mentor for Jr. Animators & Interns:
Mentored animation interns, while they learned the processes and needs of a large visual effects studio while working on actual production shots.


Character Animation Instructor:
On line mentoring (2006 - 2008) class of 13-15 students for Internet based animation school.


Illustration Major
Bachelor of Fine Arts

The Columbus College of Art & Design ( 1994 )

Additional Skills:

Traditional Art Mediums:

Pen & Ink, Pencil, Charcoal, Water based and Polymer Clays, Acrylics, Urethane Resins, Latex Rubber, and Stone Mold Making